Imagine if you had access to games worth $1200 by paying a recurring subscription fee?
Sounds too good to be true? Well, it isn't!
With a Games Subscription Club, consumers can pay a negligible fixed recurring fee to gain access to 400 high quality games; all without interuptive ads and in-app purchases.
Appland offers companies a white label app store subscription club to which they can add their branding and market as their own product. By doing away with the hassles of complex product development these companies have the opportunity to channel all their creative juices into marketing their very own Games Subscription Clubs. They have risen to this challenge magnificently and in this blog we'd like to take you through what one of our favourite clients, Gamestash, has done.
Telecom companies have sought to use Value Added Services (VAS) as a revenue stream.
These services represent a huge growth potential and have sparked an increase of interest among customers from all over the world. The revenue potential is a primary driver for Telecoms to push and sell these services as much as possible. Another main driver behind this push is revenue from voice has plummeted as the market has become saturated, technology advances and customers expect more. At the same time, different customer-oriented services, including promotional offers and competitive bonuses, are created with the purpose of increasing customer loyalty on the long run.
Last year we created a very popular tool that is now used by operators and VAS related organizations world-wide. The Advanced Revenue calculation tool for VAS Service Subscription Clubs helps you to estimate potential revenue of your venture.
Value added services have seen massive growth in markets that are already dominated by pre-paid users including India, Indonesia, Philippines and Thailand to name a few.
Let's take a look at some of the factors which have contributed to the growth of the Mobile VAS sector.
You already know it is time to get serious about mobile (especially if you are marketers) when over a half of the world’s population is using mobile phones. In 2014, nearly 60 % of world population was using a mobile phone. The number is expected to reach 67 % by the end of 2019. Figuratively, it means nearly 5 billion!
Third Party App Stores will help Android to finally beat Apple. The forecasted app revenue growth from 2015 to 2020 is 3X, reaching $55.7 billion in 2020. According to App Annie, all android app stores combined will surpass iOS App Store 2017.